鲜花( 152) 鸡蛋( 1)
|
A. N& x5 W2 R$ x2 a( N
安定 āndìng - settle*" `9 V7 V6 K$ p X! U/ R$ c
# k+ q' g7 P3 V9 l3 X! r5 @7 Z2 C& ?6 `
B \2 y. `5 U7 U" ?8 U2 ?
白 bái - white*
! J# E6 q2 s' Q白方 bái fāng - white player*
6 H& Z& V2 E# p! A6 x' n败 (敗) bài - failure*! k7 D" n, `) T% T
败着 (敗著) bài zhāo - losing move
4 i0 A. R2 y* _ ~3 s* \- N扳 bān - hane$ {3 M W& |# z+ D) x3 _ q6 a f% `$ `
扳断 bān duàn - hane through
1 D$ s7 a- A/ i' x5 x板六 bǎn liù - rectangular six
, x9 K$ J9 A: E# A% r) J$ g! a! N半劫 bàn jié - half-point ko
' Z3 L3 f9 _3 r* d: Z. a棒接 bàng jiē - pole connection
+ d" R& x* X: x0 @( q& i' d包围 (包圍) bāo wéi - surround*! {$ F8 l" f2 R* x7 v+ x
薄 báo - thin*
7 K. ~# d( S0 C3 r9 v/ S保留 bǎoliú - retain; preserve*
3 `9 E# F$ e+ z8 d% s& v抱吃 bào chī - capturing technique by atari3 b5 h; B2 L& p6 P5 r) w
本身劫 běn shēn jié - local ko threat
4 \* T; X2 F' \& M5 [9 N5 J' C本身劫材 běn shēn jié cái - local ko threat9 v# Z9 `$ V5 O. V9 n% B
本手 běn shǒu - proper move
9 e/ \3 H; D4 s1 J4 l: ~+ A% ~笨重 bèn zhòng - heavy*
9 E0 U" M f1 }. p. J崩 bēng - collapse*
5 Q8 c7 |" n3 q; j J2 R, p$ i2 B0 Q崩溃 (崩潰) bēng kuì - collapse*
3 w O. I4 W4 F+ {逼 bī - checking extension) y7 D9 O1 f- l( D( l5 G' Z" Q
鼻顶 (鼻頂) bí dǐng - nose tesuji
. A% q4 M; \4 G$ `4 N4 F+ v比气 (比氣) bǐ qì - capturing race3 _: n. f' `4 `: W/ Z4 E) Q
比赛 (比賽) bǐ sài - tournament*
$ L; D' w. H3 N3 W5 J. _5 f边 (邊) biān - side*
& ~" \/ ~- V5 a4 @& r9 F1 E变化 (變化) biàn huà - variation*6 d' j; V; Z9 `
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening4 @ b% _& O8 \5 A0 v
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening1 T9 k! s( l) X+ E
变着 (變著) biàn zhāo - unusual play$ D7 o: o( x9 V. ?
并 (並) bìng - horizontal stretch# ]( Z/ ^8 ^6 E+ d. w+ M" O5 H
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint), a* Y' s7 x$ w. ^: N& F
补强 (補强) bǔ qiáng - reinforce*
* v7 t* B; o( \9 W) R+ Y4 m布局 (佈局) bù jú - opening
' P9 U+ ^" a: [; [' ?, n+ F不利 bù lì - disadvantageous*( ?: Y" v* ^" s" S: X: V8 K& \
不入 bù rù - suicide
) i( p) H w' I不入子 bù rù zǐ - suicide
/ @7 r: d! k1 W6 _' S# o不提三目 bù tí sān mù - three points without capturing8 ~0 ]% j& [1 l
不提五目 bù tí wǔ mù - five points without capturing
" ]# O8 T: {4 j7 Q
* O- Q E8 K- V/ W8 m
; D3 B1 \6 \9 {5 S# lC5 N' K' p, o) L
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
$ m- u9 Z" g& U/ F猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)8 p& w) `9 S# \) J
参考 (參考) cān kǎo - reference*
; v) [8 o# D& C6 @+ `5 f残忍 cánrěn - bloody or merciless*
, A& |5 K3 C8 @拆 chāi - extension
6 |1 f4 _$ d+ P; }% C; s+ E拆逼 chāi bī - checking extension5 \ {! o4 T/ {, {2 C% J
拆二 chāi èr - two-space extension
5 m! i' u3 a* |4 V+ \拆三 chāi sān - three-space extension( A# g2 w: f/ L y3 ^8 L
拆四 chāi sì - four-space extension( k9 d7 c& @3 L3 e, J
拆五 chāi wǔ - five-space extension0 _( x: a* @! M' u4 x& p
拆一 chāi yī - one-space extension9 M1 l! j" |( f2 t) P) s) w) `
缠绕 (纏繞) chánrǎo - harassment technique% E; h, j" x: Y$ P3 E- ]
长 (長) cháng - stretch5 S% H1 ~& c/ g% r3 s: Z& T( Z
长考 (長考) cháng kǎo - think for a long time
: Z; ]. p) _- E4 b, Q+ {长气 (長氣) cháng qì - increase liberties' F" h$ T {( M6 g# M- f, r9 M# |5 L
长生 (長生) cháng shēng - eternal life
' o# _7 @ m7 M$ U" D场合定式 (場合定式) chǎng hé dìng shì - situational joseki
" V( f; t2 T+ X/ F7 Y8 k2 u! `3 \超大飞 (超大飛) chāo dà fēi - very large knight's move
) W) B$ c, D& U8 o, a% o超高目 chāo gāo mù - 4-6 point
& Z; A( r `5 l* h* i超时负 / 超时 (超時) chāo shí fù - lose by time3 [! z9 O, _9 p$ f& j) P$ ?4 u; R7 ]7 V
超时胜 chāo shí shèng - win on time) g& x/ l4 N Y% Z1 s+ @6 k% X7 C( D
成功 chéng gōng - success*
) N1 @7 l# z& {2 [1 ? `成立 chéng lì - possible*4 W( }, V4 z6 U ~( w
秤砣 chèng tuó - two-stone edge squeeze
8 |' e% x' T1 f$ ?9 g) b吃 chī - capture1 n; i+ ^* A# o, `# B
吃亏 (吃虧) chī kuī - loss*
' v* h$ p; G9 I6 q. p5 E0 I持棋 chí qí - jigo( a/ r/ \0 a! P
冲 (衝) chōng - push through
3 d% L( L) r; M5 r% N重复 (重複) chóng fù - overconcentrated3 f1 c9 R) u( Y8 ^; A. Y
初段 chū duàn - 1 dan
) @! z2 f1 e; N1 F1 U9 m初级 (初級) chū jí - beginner level*
( L5 g, u3 M) ]( G4 t出头 (出頭) chū tóu - getting ahead4 [& |! o& b; |
刺 cì - peep
$ [" ]) L' k: F( }次序 cì xù - sequence*
x- J8 H( Y$ y2 R错误 (錯誤) cuò wù - mistake*2 t0 { A2 R- m8 H( c c: W
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points! B; c1 i5 c, z* q
) W' N* i1 E; }8 G$ W5 L0 p) Z
D( e/ N2 G7 L) Q$ y7 h- k% E
搭 dā - attach7 B/ w" y' D2 p3 R
打 dǎ - atari% J: k, V. `* e2 b) t1 M0 V
打吃 dǎ chī - atari
9 |8 H* z% o* |' _* k' z) B打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
( u" K- o C1 y* w! a打挂 (打掛) dǎ guà - adjourn game2 x" D+ j7 N, L( K7 N* f
打劫 dǎ jié - ko
3 C9 W5 C1 H: K% s5 e0 a, g打入 dǎ rù - invasion s: L/ g5 D+ T% A. ^
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one2 G$ q) S( ?5 E* e
大 dà - large*
' s1 f; ?2 ~4 @+ ~( {0 R大场 (大場) dà chǎng - big point
@! g. M1 H6 [6 C$ J大飞 (大飛) dà fēi - large knight's move
: q5 z+ k4 J( {- {7 {0 M大局感 dà jú gǎn - whole board thinking4 ~3 S/ n$ K B+ G
大龙 (大龍) dà lóng - dragon*& U. s1 U/ w; h: M4 t
大模样 (大模樣) dà mó yàng - large-scale framework
1 a( Y: Y; M* S( ~, z大盘 (大盤) dà pán - large board (19x19)' \& q6 a. l& n/ M/ d
大棋盘 (大棋盤) dà qí pán - large board (19x19)! z# t, S0 `; s( p( y- [
大伸腿 dà shēn tuǐ - large monkey jump( S3 }# l7 U5 N/ H0 B: d! z% J
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze7 L* f% X" O9 ~8 N
大雪崩 (da4 xue3 beng1) - large avalanche
' [+ h" X" |0 n/ n& ]+ q+ N. a大压梁 (dà yā liáng) - Da Ya Liang; T- D6 i0 j% O
大眼 dà yǎn - eye with two or more spaces
& s; z# j' s3 u5 f+ b% }/ k) @大猪嘴 (大豬嘴) dà zhū zuǐ - j group
- X; y% f8 U9 M/ h带钩 (帶鈎) dài gōu - long l group
& i# | ]& R4 O7 N单关 (單關) dān guān - one-space jump1 Z: x, ]7 ^ V1 V
单官 (單官) dān guān - neutral point$ g5 D+ p; D8 W0 r0 q+ `" x
单劫 (單劫) dān jié - half-point ko; y; \( ^( w6 [. h" a9 S6 [- |
单行道 (單行道) dān xíng dào - one-way street*" S; C6 K' `& T( F) J5 f/ l6 `
挡 (擋) dǎng - block*% Z _ x2 s5 _4 D% n' j' m4 K
刀把五 dāo bǎ wǔ - bulky five
2 W/ f% M+ L' }刀板五 dāo bǎn wǔ - bulky five
A& M7 h0 r# T) b; d6 L刀柄五 dāo bìng wǔ - bulky five( {. w: n2 K( w. A0 u( P8 ~4 D- m
刀五 dāo wǔ - bulky five
; {5 A, |7 i: N7 ?5 U6 C- n倒扑 (倒撲) dào pū - snapback1 c: M& T- A* E) d
倒贴 (倒貼) dào tiē - reverse komi# |4 e4 `( P5 C2 b! n8 o* a, |
倒脱靴 (倒脫靴) dào tuō xuē - under the stones
& D0 v) i9 c2 R. c* B) [低 dī - low*
# i& y8 {) p3 g+ ~& ?$ u) }* Z% x敌 (敵) dí - enemy*
% n6 r/ ?3 X: e! `+ P$ s% F! c抵 dĭ - hold up; push against, to support, to resist*
7 J( o; T$ I( y- K1 I* F抵抗 dǐkàng - to resist; resistance*
* @9 s" |; b/ Y r2 t* P( A/ S敌人 (敵人) dí rén - enemy*
; S! b2 f+ V! w9 l, I3 y8 O地 dì - territory*
: |" }1 G X$ r( ?4 ~! B地盘 (地盤) dì pán - territory*0 f- R( ^, D- A# m9 @- A
地域 dì yù - territory*, X8 P4 q+ y9 i
点 (點) diǎn - placement; point& y! B# _' c e: ^7 s
点方 (點方) diǎn fāng - eye-stealing tesuji$ e4 ~. x( w ^! u" H
点角 (點角) diǎn jiǎo - corner invasion
- o- l4 B) }& q. p! w2 ?: U. D点目 (點目) diǎn mù - counting; X; c* l) d0 J% B1 u
点眼 (點眼) diǎn yǎn - placement inside opponent's eye& ]" z6 ?/ d1 S# g' @! Z5 O
调子(調子) diào zi - choshi; i" P2 i S5 T0 w* }+ r' V: b
丁四 dīng sì - farmer's hat; pyramid four" s0 t9 Q6 e0 s7 @
顶 (頂) dǐng - bump
: j0 N2 W" S; H9 s定式 dìng shì - joseki
4 L3 B! j2 q8 Q. I+ C* X( Y" y7 @: z定型 dìng xíng - settle0 Q3 _0 L9 J5 l9 P+ C% Y
东坡棋 (東坡棋) dōng pō qí - mirror go
( F- C$ q8 a/ B" e+ P9 W( w斗方 (鬥方) dǒu fāng - carpenter's square: H$ _6 r3 c% _# C! l( C
读秒 (讀秒) dú miǎo - byo-yomi
, [ S- M4 S/ Q5 ]. a# X3 y! e渡 dù - bridge under$ I0 z# f+ y" u" _8 V
断 (斷) duàn - cut*
& c9 |" |! F) [7 [$ T2 [* B段 duàn - dan
, `; f+ d# D9 @6 H对策 (對策) duìcè - countermeasure*
: w: ?! E; O& p+ d) @. h对局 (對局) duì jú - play game*
+ N( R8 X0 Q& V/ F3 Z2 c对杀 (對殺) duì shā - capturing race2 V8 c0 F9 V5 } ^
对弈 (對弈) duì yì - play game*- b. Q; n! O7 o4 h$ c7 R( C: ~$ M# p
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
2 A; J. {& i8 a" t d2 Y* z多元劫 duō yuán jié - multiple ko
& {; w6 ?8 b9 [- ?: m- S6 w% F# E8 W- z
' b2 D/ G$ v0 q( D( }3 ]" ZE
5 G1 f! m# [( \5 W, y$ ]3 y恶手 (惡手) è shǒu - bad move3 X" H2 Q% D" ~4 r9 j
二间拆 (二間拆) èr jiān chāi - two-space extension
6 s0 Y2 x! u0 e二间跳 (二間跳) èr jiān tiào - two-space jump
+ ~- }% M3 x9 X- O二连星 (二連星) èr lián xīng - ni ren sei
/ z8 R7 W$ _8 C! H( ~5 h1 b二手劫 èr shǒu jié - two-step ko& z0 r. d$ C, K. n2 _$ C8 z
* V& J% e. m$ [3 h- M& k5 m
/ G1 R$ u! w* |1 F+ ~+ H. T2 R; Y. J
F% K5 v z/ B1 i4 ^0 E1 l# c% G
发展 (發展) fā zhǎn - develop*( \+ X: Q# K$ i- L8 T4 C
法 fǎ method, way (also 下法 xiàfǎ)*) B" d$ A8 V( V( p
反扳 fǎn bān - counter hane8 a! K/ N* Q7 M2 U
反打 fǎn dǎ - counter atari2 ^; i9 L2 a. r# O0 i! A5 L+ u- A
反攻 fǎn gōng - counter attack
, w0 S2 n; L; R# y! S, n( v反击 (反擊) fǎn jī - counter attack+ s. ], m- I9 F
反夹 (反夾) fǎn jiā - counter pincer
( ~& ?* q- @; O5 t2 r反提 fǎn tí - recapture5 D( X4 u d" C% z( l1 n/ y5 ~1 o
方法 fāng fǎ - technique*5 j# E/ `: E2 J" P
方四 fāng sì - square four
& N! {/ D8 q$ {% r方向 fāng xiàng - direction*% b! ?! O: T4 V9 n |
方形 fāng xíng - mouth shape
) Z* R' G& n) K! R5 a% c2 _) A; B' @8 m防 fáng - defend*
, |7 D. m0 E( _, O9 ?防守 fáng shǒu - defend*
9 h- Z: G/ ^' ^- W3 L8 c4 X飞 (飛) fēi - knight's move* k7 V" L- i9 T: g5 C, p% O
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
% {: N1 Q* w4 ]: t: M+ q- C: A飞压 (飛壓) fēi yā - press
# L8 x* d; g( V. Q6 C+ v9 _: _$ A废着 (廢著) fèi zhāo - useless move
# a* {1 k C. |1 }/ A- c# }. {% Y废子 (廢子) fèi zǐ - useless stones
}3 ^$ z# o! x6 \) t" f分投 fēn tóu - splitting move
% B" D! O0 T& v8 K) I; M+ S分先 fēn xiān - even game
, q; C: _% o: O( P封 fēng - seal in*
/ Z0 c0 R2 ]* L* s) `* M" i8 `- M封手 fēng shǒu - sealed move6 Y( z, G0 ]2 ~3 Y
封锁 (封鎖) fēng suǒ - seal in*
/ g; D1 J4 h* j, w4 C$ p, Q浮棋 fú qí - floating stones
, g! g) b) e% P8 J+ @7 G浮子 fú zǐ - floating stones) l3 N$ h/ f) h3 i
负 (負) fù - lose*
; `9 o8 G+ |6 }7 v2 ^复盘 (復盤) fù pán - game review
0 V& r2 ]3 M% E' w: q3 e1 ]/ X, J
* r2 H& I% r: b! n7 ^/ P9 Z: v
G( o2 a; V' c9 n/ i5 `4 C
概念 gài niàn - concept*! Q7 O9 z; D2 `2 p9 R @
感觉 (感覺) gǎn jué - feeling*! I6 E4 b6 N4 M6 [! d
高 gāo - high*5 k/ D$ M! n9 K- Q d6 U! |, ^
高级 (高級) gāo jí - advanced level*( C5 {/ l' I, b) ~7 Y# _2 W, ]" h/ b
高目 gāo mù - 4-5 point
+ a6 f* J) I$ H$ V0 [0 t! D, H( Z根据 (根據) gēn jù - base*
' L2 ? A$ f% f2 D根据地 (根據地) gēn jù dì - base*
7 i$ _, U& o: a攻 gōng - attack*9 [. |. ^2 ~: a) H
攻击 (攻擊) gōng jī - attack*
6 g( u" U0 M1 o5 q9 Q2 k4 }9 b共气 (gòngqì) - shared liberty# c( `% e* ?* D) [ R- |9 S9 S
公气 (公氣) gōng qì - shared liberty6 X4 e# k/ b2 `5 R$ A& u5 O
攻守 gōng shǒu - attack and defence*0 u7 ` m; p# ~1 }: Q5 e
共活 gòng huó - seki
3 K. l4 Z) x! k( V: N: B; P孤棋 gū qí - floating stones9 h9 a* |6 \2 F& S! _/ P3 {
挂角 (掛角) guà jiǎo - corner approach
9 ~9 y, q1 n# o4 H ^' r& Z4 t拐 guǎi - bend*: I! w0 L) m+ w7 N, _, f' c5 z
怪着 (怪著) guài zhāo - ghost move
- u( c2 w! ]* ^" x1 M# F% ~5 I关 (關) guān - one-space jump
. b: M. r: Q' [/ F K' q官子 guān zǐ - endgame
# V1 {0 x' W3 F. w5 [) ]龟甲 (龜甲) guī jiǎ - tortoise shell
, R* f2 U' w( [: A% H规则 (規則) guī zé - rules*
2 L% p/ u' ~2 W v鬼手 guǐ shǒu - ghost move
* n3 v/ Y Q- y+ ` l M6 M滚包 (滾包) gǔn bāo - squeeze
4 X0 K, A; T% c; P4 d, y滚打 (滾打) gǔn dǎ - squeeze, E1 R5 Q. p# q# P% r1 B- j9 f
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze" U, G' c1 ~/ X: {9 ?
过分 (過分) guò fèn - overplay% g: @8 d E8 F! `9 i
国手 (國手) guóshǒu - national champion*2 p L/ z% E% t
( O. n0 j0 d8 o) u! O: B9 k
" C- I. g. L( }* q' _" T8 o2 B/ w
H6 |* ^' d5 O$ R
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki: [) b# ^" P D6 O8 h* B6 _
好点 (好點) hǎo diǎn - good point
# G0 A& |9 V. L; K1 t4 c和棋 hé qí - draw*4 t( h5 U0 v+ ?: v3 z8 g" }
黑 hēi - black* i3 x$ E4 B3 f/ X @" A' f
黑方 hēi fāng - black player*
4 ]0 k5 `1 g& \5 b& Q) J黑先 hēi xiān - Black plays first*
+ x; z" g& H: l. S8 a猴子脸 hóuzǐ liǎn - Sake bottle shape
* ~1 C+ b! w5 A0 a0 `4 c厚 hòu - thick*- u5 @# |, y8 V% ^
后悔 (後悔) hòu huǐ - regret*8 v" k) e4 f6 h: O4 A4 d+ r
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
& S, H8 _# Y3 m/ H- B% s厚实 (厚實) hòu shí - thick*
+ O" ^; F; X* ~2 |7 T$ o1 Y1 F厚势 (厚勢) hòu shì - influence*
% N. y5 C0 ^* D) {2 i后 (後) hòu - after; later*( ^* f5 K: [# ]( e
后手 (後手) hòu shǒu - gote
9 S& G) p+ F# N! f% f1 {9 p" @/ J7 Q* {后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
% H& a* h9 Z7 q6 j( |2 R$ N2 K. Y后续手段 (後續手段) hòu xù shǒu duàn - follow-up
6 E: @( f+ a, s: P. V3 c. D2 r后中先 (後中先) hòu zhōng xiān - gote with hidden sente
5 |. _9 y L. k5 I+ |: |虎 hǔ - tiger's mouth" _9 W9 B* l2 ]" _; p( c, Y
虎口 hǔ kǒu - tiger's mouth' z, |5 Q0 A% q: I0 O
互破 hù pò - mutual damage4 m, k* a9 B( Z p( b
互围 (互圍) hù wéi - mutual surrounding of territory6 H$ y1 i. F# \0 z4 w
花见劫 (花見劫) huā jiàn jié - picnic ko
7 ^5 f% \ s/ y+ |6 X花六 huā liù - rabbity six
% C- e3 r1 h( u+ K o- ~6 q5 B花五 huā wǔ - crossed five1 B! m( `- i0 G2 l: q3 [' c
还原 (還原) huán yuán - transposition
" C }* P, m. H( n6 I3 c- U缓 (緩) huǎn - slow*
4 q$ I4 Q3 Z0 \9 D, K7 T9 C缓慢 (緩慢) huǎn màn - slow*
# b2 T' @( z; {缓气劫 (緩氣劫) huǎn qì jié - approach ko' ^5 @5 D, v& U" g0 b7 m
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)) B' s* U8 W* ^) O) |
缓手 (緩手) huǎn shǒu - slow- m- [9 U8 a) s3 a
缓征 (緩徵) huǎn zhēng - loose ladder
$ h! [& F: Z, A ^缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
" |& R Y- w* U" @# E黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
3 y) z% ]- |( b$ k, |: `. e1 W回手 huí shǒu - take back*8 f1 c$ ]( j1 L5 M
回提 huí tí - recapture5 ^4 u" s" B8 N9 N: E
悔棋 huǐ qí - take back*1 V$ ~0 x" B" L- t. `
活棋 huó qí - living group0 {6 I4 i/ g' _" ~1 m1 R3 f; x) k. t
2 h1 C9 E! Y# N Y# w1 M, f5 D% i' S% S4 t1 V0 C
J
: n, t/ d1 J( h急 jí - urgent*2 m) l* A5 K9 F* X5 v4 `2 i
级 (級) jí - kyu
u! a- W6 D' t急所 jí suǒ - urgent point
- F! S; z9 v; A挤 (擠) jǐ - bump into diagonal; choke; atekomi
7 { g( R- U5 y& C% Q8 W2 x* {技巧 jì qiào - technique*
' f/ D# A. K: ^计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*- O! ?3 M9 |' t% x. S
佳 jiā - excellent*- W. F1 R6 F% N, E7 ]/ u( y
夹 (夾) jiā - clamp; pincer
4 {' P! v+ Z M) ^枷 jiā - net
) v0 A) n" Z/ L/ [" P枷吃 jiā chī - net* o$ Q- u. q' m. Z
夹攻 jiā gōng - pincer
1 J' k% S: K/ \$ U) _ J假劫 jiǎ jié - false ko threat3 @6 h/ K( j! ]
假双活 (假雙活) jiǎ shuāng huó - false seki8 x/ e4 s( d! e3 t* h
假眼 jiǎ yǎn - false eye7 C8 S) r3 {9 E! K8 Z6 ?
假眼活 jiǎ yǎn huó - two-headed dragon
, L4 G, `* l2 N- i' X: s0 b9 u尖 jiān - diagonal4 V* ~; A7 x: h+ V% S
尖冲 (尖衝) jiān chōng - shoulder hit
4 V% _' A g# h5 v( {, Z W' w尖顶 (尖頂) jiān dǐng - diagonal attachment
9 E8 |3 u3 z& ^7 W/ `坚实 (堅實) jiān shí - solid
* K$ t! O# Q3 D$ s+ r/ Y1 {( o& W见合 (見合) jiàn hé - miai
. H' W* o, ]# o1 Q+ R* U) C# S' _教 jiāo - teach*
7 y- R7 K; i( n' |1 N: c交叉点 (交叉點) jiāo chā diǎn - point
; Y8 P _0 ]* x* r. e4 e) O交点 (交點) jiāo diǎn - point% v5 R' t+ ~; R2 i
焦点 (焦點) jiāo diǎn - focal point*
5 }, K4 H8 N9 w6 k% X* B. y交换 (交換) jiāo huàn - exchange*# }' W, V; e1 |- F
角 jiǎo corner (angle, horn-shaped)*% p5 R. G6 {% L/ b) r6 F$ h! Y
叫吃 jiào chī - atari
6 [$ C/ B: `9 r5 l教师 (教師) jiào shī - teacher*
2 B2 u. l% s9 L N) k$ {% q R5 P3 s教室 jiào shì - classroom*2 \6 F$ i5 s4 H( w. `2 V# p2 l
基本功 jī běn gōng - fundamentals*/ R7 _1 |' [- ]) k
接不归 (接不歸) jiē bù guī - connect and die" Y" l, d" N3 n1 X' B! F
劫 jié - ko
# F* k1 N- }2 A! s P' \ w劫材 jié cái - ko threat+ r& F h: T: i. N) ~9 `5 n; H
结果 (結果) jié guǒ - result*% g$ L- b. V' s5 ` z# y) |
劫活 jié huó - live by ko
; I9 p' Q' e9 H+ j诘棋 (詰棋) jié qí - life and death problem- y7 V0 S8 ^4 J# F/ G4 m6 k
劫杀 (劫殺) jié shā - kill by ko
' e- T) F6 V: C' i劫争 jié zhēng - ko fight
3 X) J+ q3 a& F) _2 c w解答 (jiě dá) - answer, solution*+ F; e9 @( g' p( V+ R5 L
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
5 Z% u y3 E8 [' M; M! C金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg- w; x2 I' e: m/ X, [$ W0 x# s
紧 (緊) jǐn - tight*
% q4 [* [+ P% K" G, [4 s0 F紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
- Y) }4 {/ J Q% e5 ^8 t# \紧劫 (緊劫) jǐn jié - direct ko
3 o1 I! J W) O7 n* a- A) p/ P紧气 (緊氣) jǐn qì - reduce liberties
# |) z# m; ], V8 m. Y+ r紧气劫 (緊氣劫) jǐn qì jié - direct ko$ h$ c+ U) \- w/ J) w+ q( _
禁着点 (禁著點) jìn zhāo diǎn - illegal point
* M" g: r# h) V* I7 L/ {( m净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)0 O o' R& R% }" e$ w- @$ K' m
净活 (淨活) jìng huó - unconditional life
5 h; K: I; h; `& ~2 a& m净杀 (淨殺) jìng shā - unconditional death0 ?: M7 V6 U9 s9 R) b- C! l
净死 (淨死) jìng sǐ - unconditional death
N. t2 n q$ x2 g' I, |" q救 jiù - rescue; save*# F6 m* a: O7 U! K, O2 F) n
聚 jù - placement inside opponent's eye
% H& K, r9 n. |俱乐部 (俱樂部) jù lè bù - club*9 I. D, N/ n5 N& ?- ?
聚六 jù liù - six-space killable eye shape. j& B! g. ^# ?
聚三 jù sān - three-space killable eye shape
4 }7 H: t3 N' J. N- f3 r; I聚四 jù sì - four-space killable eye shape( o2 x% e3 o5 {- F; f
聚五 jù wǔ - five-space killable eye shape
' v; }% B) W @3 N1 [决战 juézhàn - decisive battle*9 a* N6 A0 P/ ^7 E6 S# W. d2 l
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
. Q3 e8 r" C9 a. F* `* v$ ^3 z! m- A9 K: f. R5 l2 [ y2 H
" f8 F* |3 f* s) r+ T- UK
7 k# n d* w7 U6 B9 ?卡眼 kǎ yǎn - falsify eye4 h6 d1 Q1 @6 F! ]0 x
开拆 (開拆) kāi chāi - extension& h, U! t) g+ y1 L/ M& p) `
开花 (開花) kāi huā - ponnuki
& N6 Q6 j% G E开劫 (開劫) kāi jié - create ko
& C2 `+ d2 ^, X! `7 k7 ?6 \* Y/ f开局 (開局) kāi jú - opening `* ^; I" \+ \9 h& V8 f
看花劫 kàn huā jié - picnic ko2 v# H& }( P! |( G- Q
抗 kàng - to resist, fight; to oppose to defy*4 W6 z2 ~: Z5 i8 U0 R
靠 kào - attach one line higher than enemy stone
+ D" E5 m4 y X1 L& F) q: Y4 P# n/ k空 kōng - empty** s X# Z3 @" n: b4 K( b: ^) I
空间 (空間) kōng jiān - space*
5 D& C3 t# O- ^$ v) ]# a" {空三角 kōng sān jiǎo - empty triangle/ P, n/ v# D2 O$ G
空 kòng - territory*
' ~) u4 Y' v8 |1 V跨 kuā - attach at waist of knight's move8 W% y( R \! F& A* T% W1 _
跨断 (跨斷) kuā duàn - waist cut: I/ z0 a4 o9 m' |
快 kuài - fast*7 C6 G$ v+ z3 P# A
快棋 kuài qí - blitz game/ q+ T. L- `0 C7 k
宽 (寬) kuān - loose; wide*
, p2 P0 G# P' i3 f1 d: g/ J$ `宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
$ t6 ^: P* x3 o' w宽气 (寬氣) kuān qì - increase liberties3 `" h6 v! n2 Z( I
宽气劫 (寬氣劫) kuān qì jié - approach ko
/ Y' k# m* }5 r" y- E/ ? K亏 (虧) kuī - loss*
; z1 w2 F; I: P* h- q亏损 (虧損) kuī sǔn - loss*
% c: ?! n& K4 u扩大 (擴大) kuò dà - enlarge; expand*
C8 u# x1 t5 q2 ~' v7 G扩张 (擴張) kuò zhāng - enlarge; expand*0 ?9 L/ u9 {5 S$ } a: k4 D; Q
[edit]
0 p7 R+ r( Q f* R& C; L Q6 K8 DL r5 ]. m! i# K! J. _8 _, Q2 v6 n
赖皮劫 (賴皮劫) lài pí jié - many move approach ko
9 H- |( k k1 u4 T3 k# D拦 (攔) lán - checking extension; prevent opponent's advance* q1 b% u9 R, k) a
拦逼 (攔逼) lán bī - checking extension" ?) c; m0 r. t# {
烂柯 (爛柯) làn kē - ranka4 l9 L3 G- x8 b
老师 (老師) lǎo shī - teacher*8 C& ~8 m1 y" H- y8 n5 d
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil7 @2 h' [1 v. s) \1 B
类型 (類型) lèixíng – pattern, type*6 k0 c# z" S" q6 |% Z3 z1 Q& y, o
冷着 (冷著) lěng zhāo - unexpected move7 j1 v, ^3 m3 k6 H+ H
利 lì - profit*2 `6 e9 l+ Q3 w7 f
立 lì - descent; stand
) \6 }, H5 P+ ]' j) \, d利用 lì yòng - make use*
+ D/ c$ A7 R |" P1 s连 (連) lián - connect; continuous*6 n. o5 H; z! b+ p$ l' k
连扳 (連扳) lián bān - double hane
3 |; Z0 Y3 z3 n: o" z连环劫 (連環劫) lián huán jié - double ko
% D3 ^7 u- Y ^0 F( m连接 (連接) lián jiē - connect*9 R; K# R/ s& ?/ T3 x6 B- q4 E) O! u
联棋 (聯棋) lián qí - pair go
* j! l5 x1 r+ P$ x! k恋子 (戀子) liàn zǐ - reluctance to sacrifice
" B |$ A* f* S- b- N& J两分 (兩分) liǎng fēn - equal*; }9 h" @- M) C3 |! G; R8 v
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")( g6 s! v+ L. d8 K
劣势 (劣勢) liè shì - inferior*
! j$ G) ~6 I$ h9 E# a( w裂型 (裂型) liè xíng - split shape
- n/ k* I7 u8 p' N E龙 (龍) lóng - dragon*! s: t% ^* ?3 G3 e+ ~# P5 V
漏着 (漏著) lòu zhāo - oversight
% d l+ u+ a" ?# X7 Y落子 luò zǐ - playing stone on board
: ~) M0 y! `- b
/ ?3 L) Z. z" M1 `4 G- }) g' G3 Z7 R* s! l" T! {/ [7 E
M+ S, X# ^6 k( D, E- J# H9 ?
满意 (滿意) mǎnyì - satisfied*. a! {8 b; M, f8 l9 S! M
慢 màn - slow*$ k& t* ^& [" I7 g! c4 |( S+ g2 r
盲点 (盲點) máng diǎn - blind spot% k# N2 \* A! ^' U* q7 m
梅花六 méi huā liù - rabbity six
7 Q1 k0 u9 q3 B1 ]0 P. C! h. G梅花五 méi huā wǔ - crossed five4 g# n3 C% x, L, g) h# @
门吃 (門吃) mén chī - capturing technique by atari. o/ ?5 A- Y# J+ e! F. T1 i
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening, Z n0 C. n' V
妙手 miào shǒu - excellent move9 b* h2 I3 q% @1 _3 S% T
妙着 (冷著) miào zhāo - excellent move
+ d3 P u5 N0 x0 E( \模仿棋 mó fǎng qí - mirror go
! x" Y R7 v' r模样 (模樣) mó yàng - territorial framework+ p7 M- q0 U1 y9 ?: @2 b
目 mù - point of territory( W" {( d2 F C u
目外 mù wài - 3-5 point
/ Z- M3 ^# _: Y
* x, Y1 I, \0 ]/ d- a
9 `0 U2 a4 n9 q& @) LN) J8 d+ H4 k5 K( y3 S' k! ^
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones |" g. I, Y1 s" c
逆官子 nì guān zǐ - reverse endgame move5 j+ B! V6 T) ~, B5 Z; h
逆先 nì xiān - reverse sente
, B9 P, {1 d! j# [* K& f2 H2 g4 c逆先手 nì xiān shǒu - reverse sente/ V# D, s( `/ _# ]' r
逆转 (逆轉) nì zhuǎn - overturn game
2 E5 K5 e3 n5 h# A, D+ B8 b8 K& ?粘 nián - connect*; l* o( y, U! j9 n- ]0 C
凝形 níng xíng - overconcentrated shape9 l; z7 g) T3 ?9 _4 U* ?
扭断 (扭斷) niǔ duàn - crosscut
, p. w. z2 T C D6 Y" o扭十字 niǔ shí zì - crosscut4 b8 r8 }5 [* |' m9 i! r( G
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut( Y. ]4 f: K$ o/ M( z+ E
扭羊头 (扭羊頭) niǔ yáng tóu - ladder/ `8 e) E$ n( l1 ?+ _4 l
/ ?+ f+ `( m/ _3 i( o+ O+ k% v/ b4 ^1 U! H
P% i4 A. @: t' E( S/ a4 ~
爬 pá - crawl*% J3 x2 W" s* F$ e8 j) S
盘渡 (盤渡) pán dù - bridge under
' ]" ]. V7 d2 D# G盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
- K7 K9 u! Z( M: }& Y盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
9 K9 H/ X. J9 B! B' L6 P抛劫 (拋劫) pāo jié - throw-in ko
3 f4 w' u3 F4 Q: Y6 s配合 pèi hé - coordination*: t- j& c" n9 V! }9 T' x4 S
碰 pèng - attach to the side+ W( q4 |+ D4 @ C f( x. A/ P
便宜 pián yí - profit*; M8 O' S) @1 g% }6 O
骗着 (騙著) piàn zhāo - trick play, hamete
- K0 o* W0 Q. r7 p# o" E2 P. X! f, o平衡 píng héng - balance*
' ^. Q. Z+ |" H7 g) Y破 pò - break*. @! ]1 \ u$ L, W- l5 V6 t/ i
剖析 - pōuxī dissection / self-analysis
' H4 I2 q( w; e破解 pòjiè - solution, answer to a problem*
/ A. y- ^; _; U( K4 `( r扑 (撲) pū - throw in: l' w) u A1 ~# W* Q
葡萄六 pú tao liù - rabbity six
2 [0 m% s' Y& A4 j2 e. c; u谱 (譜) pǔ - game record
4 N" Q+ c4 W3 s5 n# V7 [普通 pǔ tōng - common*" o) D. z' B7 O& M1 n; L
[edit]
. v* E" q$ n$ r" K. w6 G7 Q/ }Q. q& h @) K9 a# l
欺着 (欺著) qī zhāo - trick play, hamete- C% g6 Q9 c4 g- V
棋板 qí bǎn - go board
: |: O' {6 U2 P8 B0 r' B棋风 (棋風) qí fēng - playing style
- m( T/ g" t5 u棋盒 qí hé - stone container
! a! G' R4 L. f9 U3 \# F棋筋 qí jīn - key stones
+ U+ [# U& K, x; K4 Y棋精 qí jīng - key stones/ G; I4 k4 t" H" @3 k3 g
棋理 qí lǐ - go theory& g# ]; p P1 B" d
棋力 qí lì - strength in go/ o4 b% a# M" d8 T5 j
棋盘 (棋盤) qí pán - go board4 I4 T) S7 Z4 `' q
棋谱 (棋譜) qí pǔ - game record& y2 V6 }0 _3 R6 `8 F: a
棋石 qí shí - stone
; T# @/ b4 t! @6 m6 S% i4 T棋手 qí shǒu - player*
2 w, H" ~ p7 L* \" x3 o棋书 (棋書) qí shū - go book* e3 I: H& k8 ~4 x
棋院 qí yuàn - go institute" h% l7 I- n7 `; I% _4 q
棋形 qí xíng - shape. X5 d4 s8 h2 x8 } N& @
棋钟 (棋鐘) qí zhōng - clock*
* ~$ y, q9 V" _' K棋子 qí zǐ - stone
0 D; F5 d6 W. @1 f6 I$ J4 U. j1 s. B弃 (棄) qì – abandon, to discard, throw away
8 f0 n( ~1 a$ l弃子(棄子) qìzǐ - sacrifice
1 C; f5 z9 a: v# c气 (氣) qì - liberty
# K' o8 l* i* J( `3 C4 U气合 (氣合) qì hé - fighting spirit! F ~+ x1 I! _; |
气紧 (氣緊) qì jǐn - shortage of liberties
3 Q- V9 x" X6 U' e3 m# M; W" s: n前 - in front, before*) _/ a& n2 Q) r" ^$ r
浅消 (淺消) qiǎn xiāo - erasure9 t/ b+ o ?! s" D
墙 (牆) qiáng - wall*
, n" E; _+ _ t% h2 L* n; [强 (強) qiáng - strong6 J5 C3 ^5 v* [* ^$ c+ j
墙壁 (牆壁) qiáng bì - wall*
' o) w& ]' ~9 h# K强棋 (強棋) qiáng qí - strong group
2 {* W% M$ J$ J巧手 qiǎo shǒu - clever move
. @( ?/ a8 l5 O- A( Z巧着 (巧著) qiǎo zhāo - clever move
0 ] \0 W1 o- b1 [8 y切断 (切斷) qiè duàn - cut*
: v4 T5 J3 r% v2 n0 B+ Q7 A4 Q( G侵消 qīn xiāo - erasure& P# K5 Y4 h0 t& d) D
轻 (輕) qīng - light*/ C- O; G9 d& M/ B: G
侵入 qīng rù - invasion
+ k% u2 @4 I, K: f$ a1 B* O X" e轻盈 (輕盈) qīng yíng - light*
9 U' T7 E! V! `3 b& K2 c; J/ D求活 qiú huó - make life( ~1 i# O5 \7 W- M. Y
曲 qǔ - bend9 ~ V! }# C/ {/ Q/ `. V2 S
曲尺 qǔ chě - carpenter's square H0 j% y' t. M3 \* d
曲三 qǔ sān - bent three8 N- Y) S' n& X- d: \' J* l* g( j3 I+ n
曲四 qǔ sì - bent four" t0 l) C1 [2 G8 u" i
觑 (覷) qù - peep
) u& u3 o! @/ ?6 _. R- F" A权利 quán lì - privilege9 A0 x: L6 k9 m; L! {$ ]
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
9 J# F" ?1 Q' a2 \
- F) Z3 ?' M" G/ B) V. {- Z
4 ~- s+ R) k( `+ ?R/ E4 W) L' V+ f& [
让子 (讓子) ràng zǐ - handicap
) w& y% g+ l2 K8 ?. ~9 y让子棋 (讓子棋) ràng zǐ qí - handicap game4 ]2 v1 O& D/ J U& t
认输 (認輸) rèn shū - resign*
/ e( ^5 q/ m5 B; e+ i3 t; i弱 ruò - weak*) p5 E0 Z( u& h* B5 N& ]
弱棋 ruò qí - weak group2 C2 F2 A: Y. w2 w
7 l6 g8 X' k/ O- F, h+ V
3 T7 e: n E5 _4 [+ N# [6 dS+ k% X& \, e, }. x2 G F) z7 {! W
三间拆 (三間拆) sān jiān chāi - three-space extension& `0 b0 P! O. `
三间跳 (三間跳) sān jiān tiào - three-space jump
0 k& [% X }! j9 T三劫 sān jié - triple ko
; S9 Y3 s9 c' ]1 Z& n4 A" \0 M) ?三劫循环 (三劫循環) sān jié xún huán - triple ko
" V" e/ N, Z, d: d4 X8 Q三连星 (三連星) sān lián xīng - san ren sei8 n3 Z" z4 ~% S1 b4 s
三目正中 sān mù zhèng zhōng - center of three stones! h/ s; {) W( u. }, v/ u
三三 sān sān - 3-3 point% I+ G% A5 b7 L* z- K
三手劫 sān shǒu jié - two-move approach ko6 r1 E8 K0 L7 r) V @
三子正中 sān zǐ zhèng zhōng - center of three stones
1 @+ V, O4 u4 G9 n! S5 x杀 (殺) shā - kill*
8 a2 c1 e$ E4 e/ F( \, P0 n6 A D杀棋 (殺棋) shā qí - kill7 w3 H+ r& |% ]2 F
杀气 (殺氣) shā qì - capturing race
9 y8 M; ?! M3 ~5 E$ H t上 shàng - upper*
0 } H; o7 L3 M8 |4 Q. h( r上级 (上級) shàng jí - advanced level*' j9 Z( Q/ X; }" a: X
上下同形 shàng xià tóng xíng - symmetrical position
. V1 }" l7 Q' _2 ^2 ~稍 shāo - somewhat; a little*
( g" B9 D t/ G4 d$ m2 ]( G$ A' O+ |伸气 (伸氣) shēn qì - increase liberties
" Q- |3 I8 U3 e3 p: O1 G7 J# v伸腿 shēn tuǐ - monkey jump0 `1 o- V; U! P; ^4 e% U
生死劫 shēng sǐ jié - all-dominating ko. h8 f) h* V4 t$ X# v
胜 (勝) shèng - win*& m0 `6 G. ?9 x# C) K$ Z# b1 {; ]
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move& D+ J% M* I* {5 D
胜着 (勝著) shèng zhāo - winning move# f5 ]( ]2 R4 Z0 ]
失败 (失敗) shī bài - failure*
/ m; J! I+ Q7 h. y; b2 v* C! X实地 (實地) shí dì - solid territory- h4 P3 h3 N8 Y; W3 G
十番棋 shí fān qí - ten-game match
( b5 N% v2 \* y1 U1 d ?8 [! ]: T实接 (實接) shí jiē - solid connection2 _3 k# C, N0 ]$ @7 T8 ]
石塔 shí tǎ - two-stone edge squeeze2 n& T' g* I" e' @& `" {
实战 (實戰) shí zhàn - actual game situation
, X9 J, i% ]4 @ B/ u; `: N实战手 (實戰手) shí zhàn shǒu - situational move3 O0 z. u& g/ E# X
势 (勢) shì - influence*
; a: s0 s0 U6 H9 T) e室 shì - house; room*5 e5 s7 w: a4 w1 {, p% W+ n
势力 (勢力) shì lì - influence*3 ~0 i. T! f& J' S+ D& B, |
试应手 (試應手) shì yìng shǒu - probe% M- [$ b- {2 t7 C4 e |+ `
收官 shōu guān - play endgame
* a' y/ p) s1 B/ o5 }$ m: p S- U收官子 shōu guān zǐ - play endgame' E/ U$ C9 S. Y4 j6 _
收后 (收後) shōu hòu - last play
% r+ }& K L+ i收气 (收氣) shōu qì - reduce liberties4 w, A9 h0 L! @1 _
守 shǒu - defend*
) O, g0 E% g) ^/ U手 shǒu - move$ ]2 M7 ^7 Q+ |: y
手段 shǒu duàn - technique*. {6 t# p, X& m# }- S
手割 shǒu gē - reorder sequence$ C: u; d7 w! N, ]2 I
守角 shǒu jiǎo - corner enclosure7 h1 a2 K: s% m8 n# v; N, i
手筋 shǒu jīn - tesuji6 R6 d: T& P5 b4 ~( v5 i9 B
手顺 (手順) shǒu shùn - sequence
- R0 u" q# w! z! ]/ {手谈 (手談) shǒu tán - hand talk
4 o; Y8 O5 b+ I授先 shòu xiān - one stone handicap
0 N, f! b4 g1 ?1 Q/ @授子 shǒu zǐ - handicap
) |' | W% y, ^ w授子棋 shǒu zǐ qí - handicap game( g. a) a, R5 q: S9 a0 u
书 (書) shū - book*6 ^# k) g6 Q+ e* K3 ^7 A
输 (輸) shū - lose*
) {# T# ^. t7 z: v& t G书本 (書本) shū běn - book*
% |! S6 r& D. c. p9 l数目法 shǔmùfǎ - territory scoring
/ L/ H+ u- F2 w5 k8 I$ u数子法 shǔzǐfǎ - area scoring
$ `- u% r9 Q' S% E; i2 X+ ~3 c梳形 shū xíng - comb formation
p8 Y) x8 k* @7 L; o" h0 S: ^梳形板六 shū xíng bǎn liù - comb formation8 H! m6 m3 O1 K$ s5 o. Z
双 (雙) shuāng - bamboo joint
6 ]4 g0 @& \' ~( ?2 S) A双吃 (雙吃) shuāng chī - double atari0 Z% ^6 m4 `( P( c+ ?2 e
双打 (雙打) shuāng dǎ - double atari
& p6 v! H+ G. U0 |- Y4 {* Q双打吃 (雙打吃) shuāng dǎ chī - double atari! k5 e% N, _& ?/ M# w c
双倒扑 (雙倒撲) shuāng dào pū - double snapback
) U8 P3 P4 h3 ~; U双方 (雙方) shuāng fāng - both sides*
6 s6 O: Q- z, q/ E7 T双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
( c8 i, n- B, j: T* E ?/ }8 x1 B双挂 (雙掛) shuāng guà - double approach
! A, B1 R( \4 s/ a( a: G& A双虎 (雙虎) shuāng hǔ - trumpet connection
: Q" j+ a/ A4 n: ?双活 (雙活) shuāng huó - seki
9 { q e7 J2 {双叫吃 (雙叫吃) shuāng jiào chī - double atari
) N; E, j# ?9 f! v8 Q. @) Z双劫 (雙劫) shuāng jié - double ko
, Z5 Z$ p) N4 [) ^% x' {双征 (shuāng zhēng) - double ladder
3 B. h/ `7 b: {6 D0 f顺序 (順序) shùn xù - sequence*
/ R% n; `' d. Y. H/ T$ {) Y死活 sǐ huó - life and death
' L, F _$ w9 Q3 o2 a死活题 (死活題) sǐ huó tí - life and death problem
8 g2 r# M# G% c" A/ D5 g死棋 sǐ qí - dead group" x$ C! @9 {; t i) s" j$ l
死子 sǐ zǐ - dead stone K0 |5 ^" c: ~6 J
四间拆 (四間拆) sì jiān chāi - four-space extension6 P9 V4 m9 u, ^, w& m) d
四角穿心 sì jiǎo chuān xīng - occupying four corners and center
% L' Z' L/ }+ Q四劫 sì jié - quadruple ko+ F1 t1 I' m: g& o% l/ ?2 p, ]" @
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
# M4 g+ j9 j8 A; m* G6 C% h四连星 (四連星) sì lián xīng - yon ren sei; @4 _6 O# l2 Q7 P: \3 X+ _
松 (鬆) sōng - slack*
+ A2 p# c* V6 o$ K, p! Q松气 (鬆氣) sōng qì - increase liberties5 P4 j1 V3 C- N) u7 a/ X
松气劫 (鬆氣劫) sōng qì jié - approach ko' c% {0 A* M- u+ Y& s' o1 J
俗手 sú shǒu - crude move
! d. r( _8 t$ ~* ?! _$ R9 }随手 (隨手) suí shǒu - hasty move8 A& d% H: C* o1 Y& Z! e
随手棋 (隨手棋) suí shǒu qí - hasty move* A; p( T X4 X) r, V' ~. a# _
损 (損) sǔn - loss*3 y& _/ I: q: e; G
损劫 (損劫) sǔn jié - losing ko threat/ L9 A; v( E4 Z5 Y3 \
损失 (損失) sǔn shī - loss*
6 Z- z6 s4 t2 r8 o+ i顺序 (順序) sùn xù - sequence*
7 h/ ~+ |8 n5 g: L% i# ]5 U I, K* y5 P
6 H" e: |; _2 K& E* G) {. s
T4 V' S6 F9 i3 { s% a# {! m
台象 tái xiàng - Tower* k" c. t! ]: f6 k ^! Q2 P
弹性 (彈性) tán xìng - flexibility*+ \+ M6 ^3 a3 f5 f7 q. S K( X
搪 táng - block*
" D8 ?2 B; R" Q( Q套劫 tāo jié - two stage ko( q, ]2 G' m* h5 r# B
逃 táo - escape*
: U& @1 Y3 V, J8 s# T: |; f' E逃遁 táodùn - to escape, to run away, flee*+ i T% F- o( q( r4 p' ^
逃生 táo shēng - escape*; Y$ J4 Q9 {. g3 I& v, h
腾挪 (騰挪) téng nuó - sabaki
" H# r0 P9 W" T# t4 m3 M# T( t4 j6 h' |7 d提 tí - remove from board
$ ~: M! S- p) n0 y/ a: v提劫 tí jié - taking the ko
. m9 M2 ], k6 m7 @提子 tí zǐ - remove from board
3 W# M, I- L4 q' f: h; a天王山 tiān wáng shān - tennouzan4 l: d9 H0 G( K$ }1 c
天下大劫 tiān xià dà jié - all-dominating ko {: V1 z4 f( y9 f
天下劫 tiān xià jié - all-dominating ko2 m9 t# h2 m! o# ?: s2 G/ z9 r
天元 tiān yuán - tengen
3 W& p4 y. g* t) J) k跳 tiào - jump*
# O+ y3 H! n3 C& Q" S: U1 {! v贴目 (貼目) tiē mù - komi
, {2 I& h( B0 y! V% P0 o' B+ x6 }铁柱 (鐵柱) tiě zhù - iron pillar** @3 w, ~" f/ b
挺 tǐng - push up; stand*$ W1 X3 t" z. r- w; _) Z# p
投降 tóu xiáng - resign*- X" [9 ]( n4 X
投子 tóu zǐ - resign
/ r0 G* m& `( k0 Y$ ?5 z透点 (透點) tòu diǎn - placement2 g9 M3 w% J! b8 S
图 (圖) tú - diagram*
, s5 \4 W( l3 q; N9 x3 h! Q% U' S退 tuì - pull back
- Y; s i1 F* z) h; e7 Q5 J' q托 tuō - underneath attachment
/ u6 L% i( P3 I4 b5 v脱出 tuōchū - escape, break out+ {7 [* \9 w3 I- a: C
脱骨 (脫骨) tuō gǔ - under the stones) B- o8 ?$ r' j d
脱先 (脫先) tuō xiān - tenuki4 x4 n' }* J% w1 h* f- h0 f
* R! j9 A) t ?( p9 J: ~* J7 m% m/ _9 h
W
' x# R' V* g1 t) {# T$ D7 k# \挖 wā - wedge
' ?- `* M* R& `: {: t* n: h% g* I! e外目 wài mù - 3-5 point
7 b1 g8 ^( | h, A8 q1 t6 B4 B" ^) ]2 W" e外气 (外氣) wài qì - outside liberty2 X' Y9 p) U0 H6 P1 P/ y0 f2 i6 g: y7 m
弯三 (彎三) wān sān - bent three
4 M) T& [. Y, h/ M弯四 (彎四) wān sì - bent four
, E8 E' B( O. `+ c: N万年劫 (萬年劫) wàn nián jié - ten thousand year ko
8 m- C$ m. S! i' e4 u; u围 (圍) wéi - surround*% p X9 k( A3 n$ w
围棋 (圍棋) wéi qí - go9 C9 l* d. y/ G" S! y) `
尾巴 wěi bā - tail*
8 P+ H2 e, I+ e9 \ _* Z6 g9 j味道 wèi dào - aji- s( i, i8 _7 y7 q4 b! n
文凭 (文憑) wén píng - diploma
- e7 |' W( j5 J稳当 (穩當) wěndang - stable; firm*
1 _ i2 A7 J: x+ J& J问应手 (問應手) wèn yìng shǒu - probe; [) M$ ~# c% Q: ^& x$ p0 W
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
. z f7 r! L3 q# S# H' O$ d无理 (無理) wú lǐ - overplay; I* T) U J8 O5 A! Q# l" \
无忧劫 (無憂劫) wú yōu jiě - picnic ko
+ E) I$ V6 m& F4 u h8 s5 v五子棋 wú zǐ qí - gomoku narabe
3 q% M0 h8 y4 R. G1 y五间拆 (五間拆) wǔ jiān chāi - five-space extension2 U( ~; ^# N) d
五连星 (五連星) wǔ lián xīng - go ren sei# B' L8 \1 J% n# l ]8 _
五五 wǔ wǔ - 5-5 point: D, k H+ z% _% c$ E
3 {* i# h+ y) {7 y
, u$ m8 }% Z6 [( i
X: f& d; k9 x& ]" `
细棋 (細棋) xì qí - close game
7 l, a! M. C3 a3 F0 V9 T: T- {瞎劫 xiā jié - false ko threat- x% N2 g, g0 W
下 xià - lower*
* x9 I+ v" [0 [( }% H, X8 G! A下法 xiàfǎ - method*9 ~# u% S9 X# G& j
先 xiān - before; first*
$ Q+ v, I8 E4 u! A/ x9 n5 G7 M先手 xiān shǒu - sente o9 ?+ _0 M$ C) x1 ]" ~' ~8 X
先手劫 xiān shǒu jié - a ko in which the player makes the first capture
- Z9 ~9 ^6 i! \# [5 ~5 ~3 M; J5 }先手利 xiān shǒu lì - forcing move& |- J1 ?7 T/ c
先中后 (先中後) xiān zhōng hòu - sente with hidden gote
% }+ U. g+ E$ X! v& |2 A3 ]2 g陷阱 xiànjǐng - a trap*
. m' m) w) ^/ L: l( p+ P& P0 k象步 xiàng bù - elephant's move/ n0 y" L, w8 D
象步飞 (象步飛) xiàng bù fēi - elephant's move
. h& a. P2 P6 h& e0 j, J* D& {象飞 (象飛) xiàng fēi - elephant's move
6 O4 V" F# A3 C向小目 xiàng xiǎo mù - facing 3-4 points
( f: c+ W- Y) a, ~" _象眼 xiàng yǎn - center of elephant's move
?1 I1 X+ G5 W% I消劫 xiāo jié - ending the ko
9 l! V: l" J1 u/ j( E/ k8 v小 xiǎo - small* _: p; u1 i3 m6 N4 }3 U& a
小飞 (小飛) xiǎo fēi - knight's move/ z# K( p! U0 K8 ]
小尖 xiǎo jiān - diagonal
: o3 }5 m/ r8 [7 U; n" o$ {3 ~小林流 xiǎo lín liú - kobayashi opening* s" ^2 z) `1 h0 ~, ~& v
小目 xiǎo mù - 3-4 point2 x4 d$ x; ` O" A w. u+ d7 a- S
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
, k/ D, Y, Z( v$ k; C7 B小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)1 v7 `- Z8 Z( k( t l
小伸腿 xiǎo shēn tuǐ - small monkey jump
# T; ^9 [& W0 j3 M: r小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
0 d0 x) R1 f q' y9 d, h. D效果 xiào guǒ - effect; result*4 t0 u) E# R9 f; ~ F
效率 xiào lǜ - efficiency*% q5 Q( r. k5 R$ s! r
新布局 (新佈局) xīn bù jú - new opening. ]/ y% }; \% |" u: W
新手 xīn shǒu - new move% `0 j: v7 w' i, T& E+ j
星 xīng - star point
- n% G5 z; |6 u }) q, ]星位 xīng wèi - star point2 b0 p7 A% V2 r0 s
形 xíng - shape*9 J1 g1 C0 h+ l& w1 j% y, w
形势 (形勢) xíng shì - situation*5 v4 L4 m8 C9 \4 @% G
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement! S2 y. G+ i9 i3 U; ~
形状 (形狀) xíng zhuàng - shape*8 i" ^6 P, x w4 I
秀策流 xiù cè liú - shusaku opening# d. B2 Y; I! E. G
虚手 (虛手) xū shǒu - pass
: I; d* _7 J% F3 R# \" S7 a4 j虚着 (虛著) xū zháo - pass
4 B$ p/ o3 z9 w, O$ S P序盘 (序盤) xù pán - opening
1 o4 Z/ _& b4 u" x8 |' A1 l学生 (學生) xué shēng - student*
, l: e0 P" F$ K& r! a7 N雪崩 xuě bēng - avalanche*) c5 o; j: g9 F- i3 u6 M: k
循环劫 (循環劫) xún huán jié - double ko% H8 M- P2 Y* ?7 m
, q. U# X, H/ p" B) I4 d
* |7 p9 H8 H n5 y* T7 rY
& n8 V8 Y- z4 ^8 _4 o: J! r# A压 (壓) yā - push down*
$ U7 v1 l3 U# x. `压力 (壓力) yā lì - pressure*
* f8 S' v, ^ S$ l: K延气 (延氣) yán qì - increase liberties
' n+ P0 N) \6 Y( P+ C4 D3 q: s& N/ f眼 yǎn - eye*
0 {: z1 |" d+ A' v. {0 B眼位 yǎn wèi - eye potential; eye space
" A/ i: \$ A) W; [眼气 (yǎn qì) - eye liberties8 L# R4 ]. i# T( W! f/ q
眼形 yǎn xíng - eye shape; eye space
! t9 C0 }. k; \9 k5 F妖刀 yāo dāo - magic sword
. V2 Z) j! E( t+ r5 x5 ]摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
4 Z% q2 v( N* R4 j' z* j要点 (要點) yào diǎn - vital point3 X: r/ s1 j. w- r* X# P9 F3 \+ D
要子 yào zǐ - key stones
9 q" ~6 w( m3 l业余 (業餘) yè yú - amateur*9 ` z9 T) B. H. T
一方地 yī fāng dì - one-sided territory
z8 t+ A8 c; C+ o9 m0 f一间拆 (一間拆) yī jiān chāi - one-space extension
4 c' O" K. R' n: Z/ z3 f一间跳 (一間跳) yī jiān tiào - one-space jump
* i5 o3 t! N1 r" z7 E. U( N( b一手劫 yī shǒu jié - direct ko
9 y6 s7 W* w9 P一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker3 K/ q5 I: t5 ^! t. V# `& ?
疑问手 (疑問手) yí wèn shǒu - questionable move4 o$ M, Z8 [, S! A! H
弈棋 yì qí - play game*6 D$ W7 p) E- g) j
引征 yǐn zhēng - ladder breaker0 `. M5 r4 {$ x& o1 O3 p% o' W5 X
赢 (贏) yíng - win*
+ @) K9 z& `' \) G7 j" S; G应氏 (應氏) yìng shì - ing's: [ {9 O7 w! F) D% F
硬腿 yìng tuǐ - first line descent
6 `8 e) J, Z+ ]) h7 Y优势 (優勢) yōu shì - superior*& g$ a1 @4 r: E% U) J, w5 [
有利 yǒu lì - advantageous*& k- C/ V) T! d# x, t7 Z) V; s
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
6 A4 Y& w! i5 ?! y! ^7 W6 P有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye; e& X |% V1 x2 R
右 yòu - right*. P+ B6 X) G# d. C: F
余味 (餘味) yú wèi - aji$ B; T$ M! s- j w# a3 g
愚形 yú xíng - dumpling shape
& u: J% A" b/ W' h$ B宇宙流 yǔ zhòu liú - cosmic style8 \' R0 I) ?1 e5 C- Y4 X
原则 (原則) yuán zé - principle*; v8 Z( Q4 z$ J- B' i% x G$ X
院生 yuàn shēng - insei
# j; O; F& x E+ r5 P6 N9 s' f5 K: c' U8 B, ]& X9 @/ p- k4 H4 G
7 ?$ `" e1 E- p' BZ
/ F5 ], O% j1 h5 L7 `9 I; [# O4 ~枣 (zǎo) - jujube (Chinese Date Wood)*
+ |2 Z5 O: {7 u. D" O5 y# D5 A6 d% T扎钉 (扎釘) zhá dīng - iron pillar*# f6 P( Z: X2 e! H* n
长 (cháng) - stretch
" `- \$ b) w2 M胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
* X0 p5 ]) r5 X9 H胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
! h1 c' z C. k1 Z' U& |& d着 (著) zhāo - move' k9 z. { [/ h m, }. m, d2 U& A, H5 m
真眼 zhēn yǎn - real eye, w( m' g7 _/ g# s* }0 e1 z: m
镇 (鎮) zhèn - capping play
3 `3 C, ~1 R4 D$ R, A& S" a镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
* T" w! e; X( e' E9 K6 H7 b, _, e9 f镇头 (鎮頭) zhèn tóu - capping play0 @/ w# T: e' q7 Y
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma7 Y$ c1 w# t' _# c
征 zhēng - ladder
$ p) F! W2 g4 T争棋 (爭棋) zhēng qí - official challenge match
9 ]6 u7 L; N2 S0 y2 J9 s: k: t$ |# i- G& O征子 zhēng zǐ - ladder: n) R, A) r: |4 D* A* V
征子劫 zhēng zǐ jié - ladder ko9 ?6 g) K# Z5 B4 n" c3 {
整体 (整體) zhěng tǐ - chain# ]; p+ I) b3 H7 r6 U
整型 zhěng xíng - settle
/ q9 b6 m: v7 L; X* s: b正解 zhèng jiě - solution*9 S: R/ |. w8 T0 b7 r: X
正确 (正確) zhèng què - correct*6 L/ Y+ C6 @# |0 \' w. n
证书 (證書) zhèng shū - certificate*
. f) ]; }' M1 {8 S, L正着 (正著) zhèng zhāo - proper move
+ F* e1 l1 J% d& k2 y指导棋 (指導棋) zhí dǎo qí - teaching game# e1 j/ t1 {% h+ S# {& @6 s5 c
直二 zhí èr - straight two! K# e6 h B" |
直三 zhí sān - straight three- O2 l! z" h) [3 Q x( w9 O( m t
直四 zhí sì - straight four
5 t0 e, p& a a1 L$ G职业 (職業) zhí yè - professional*; i7 d7 F+ D! o/ F8 _
只此一手 zhǐ cǐ yī shǒu - only move! K* ?# c" d3 s4 F8 _' A2 l
治孤 zhì gū - managing isolated weak group z* a$ {1 _0 z5 z
中 zhōng - center*: M* M( |! n5 b9 t# j' n
钟 (鐘) zhōng - clock*
9 ~& ~2 ~5 S; p- w% J中腹 zhōng fù - center*1 S/ X1 I) r' }& Q
中国流 (中國流) zhōng guó liǔ - chinese opening) M8 r$ S5 _6 b# u5 _ P f5 G
中级 (中級) zhōng jí - intermediate level*
$ K$ L( i: s1 p0 @+ t终局 (終局) zhōng jú - end of game
" \" K0 a% e3 T% Z- s中盘 (中盤) zhōng pán - middle game* U, G! {" a0 O1 \% j
终盘 (終盤) zhōng pán - endgame
. A+ j, G. x- G I中心 zhōng xīn - center*: u1 d+ T7 l; _ n4 X; s" O
中央 zhōng yāng - center*
) l6 ^' R* @% |! a4 I0 l- n中原 zhōng yuán - center*8 n2 D/ \- [8 d4 l' L' E
重 zhòng - heavy*
7 N6 G; I* c) T! y! }8 l主动 (主動) zhǔdòng - (to take the) initiative*
5 Z: a9 |0 u( X) Z, W% A: d专业 (專業) zhuān yè - professional*
+ x( q) _% S6 ~( {转换 (轉換) zhuǎn huàn - exchange* u9 q) {- ?& w" \
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback3 S) z8 C5 D8 |/ |) a( H! x; T
装劫 (裝劫) zhuāng jié - a move that threatens a ko
+ `7 d7 n H+ l/ H$ x. i撞气 (撞氣) zhuàng qì - reduce self liberties
0 O% K- d3 m1 R) T! W追 zhuī - chase*& _% F$ n1 Y1 L: v4 f* j
追捕 zhuī bǔ - chase*6 o }3 B. g$ b: H
子 zǐ - stone; unit in chinese counting
4 s- h0 ]7 r" N. p; H自然流 zì rán liú - natural style$ L/ ~0 G4 @0 a
自杀 (自殺) zì shā - suicide*. w$ U: I4 G% Y9 Y
左 zuǒ - left*9 q0 g; H1 y5 h2 ^. V8 l4 u' f
左右同形 zuǒ yòu tóng xíng - symmetrical position, p7 x2 k% s; R! u
做活 zuò huó - make life
0 l/ d0 x# q/ G, x做劫 zuò jié - create ko$ e! j B. `0 m
作战 zuòzhàn - combat*9 f& i. ]& w4 Q- ^3 o7 Q& w
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
$ v" U/ x4 @" O. K |
|